It may be advisable to call your creature and any friends who can lend you a hand, even if just as a sacrificial distraction ( Summon Demon, Summon Ghost, Summon Undead). He has demons to protect him, some of which are summoners themselves. Unlock the door (E on map) and continue north to another door, labelled "Maxos Door." You're about to face Ba'al and this door closes behind you permanently once you enter, so you may want to save the game before going in.īa'al is level 30 demon overlord, and can be mindread to receive two skill points. Now that you have Amon's key and have thoroughly looted the southern area of the mine, it is time to defeat Ba'al. It opens a small room to the north with two more chests. The more obvious secret is here: use the previously acquired lever handle on the broken lever, then pull it. Open the gate and loot the four chests in front of you. You'll find a locked gate (C on map), but fortunately the key is on the ground nearby. Once the area is clear of enemies, loot the key from Amon. But when you get close enough, Amon will call you out and join the fight. You can attempt to draw out an enemy or two at a time with a ranged weapon or spell to avoid fighting them all at once. Further north is another large group of enemies, led by Amon. Where the cave begins to curve north, you may want to quicksave. Head east from the four-way junction, looting a chest and the Red Ore veins (#8 on map). ![]() To unlock the door, you need to acquire the key from Amon, a Black Ring Officer (B on map). ![]() Take it and return north, all the way to the four-way junction with the locked door not far from where you started. Here you find a chest containing a lever handle (#3 on map). The cave curves south again, leading to an area that appears to have been the main entrance before the explosion. You'll find three Iron ore veins (#7 on map) soon after. Proceed south at the junction, and loot the chest where it curves to the west. Loot them, then return east to the three-way junction. Return to the previous room and you'll find that another small room has opened up to the west, containing two more chests. You'll need to find another hidden button (near the table) to open it again. It also closes the wall you used to get in here. They conceal another hidden button, so smash them and press it. In the southeast corner of this room you'll notice a stack of crates. This opens up the south wall, leading to another small room with another chest. On the south side of the room (across from the chest), there is a secret button on the wall. Further west you'll find three chests / small boxes containing random loot. Head west, looting two chests and three Droxlerite ore veins (#6 on map). You'll find three Black Rock ore veins (#5 on map below) and a chest before reaching a three-way junction with more enemies. Ignore the passage further to the east for now, and proceed south. You'll soon come across the first group of enemies at a four-way junction, level 28 demons and Black Ring members. Once inside the mine, loot the chest not far from the entrance and follow the cave north, then east. Should you wish to take the most direct (but least lucrative) route to obtain the Hall of Echoes Sigil, see the quest article: Lock and Key. The mine is fairly large, containing well over a dozen chests and ore veins, and a couple of secrets (one rather obvious, and one well-hidden). You'll have to destroy some air defenses (mainly ballista towers) to land safely outside the door. After obtaining the key, take your dragon form once again and travel southeast to the entrance marked on the map. He can be found on the top floor of the mine tower, southeast of Lovis' Tower and northwest of the mine (see Broken Valley Mine Tower for details). Guildmaster Williams not only knows of a secondary door, but also holds the key. ![]() With the main entrance barricaded, you must find an alternate method of entry. This section is missing, please fill it in.
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